project-image

Journey To The Overland: Redux

Created by Overland Games

Journey To The Overland is Solo Tabletop Roleplaying Game that allows you to experience the fun and enjoyment of roleplaying all by yourself in the comfort of your own home! Journey To The Overland: Redux is the second printing of Journey To The Overland and introduces a new greatly Revised and vastly Expanded Hardcover Rulebook!

Latest Updates from Our Project:

FUNDED! And Some Thoughts On Kickstarter!
about 6 years ago – Sat, Apr 21, 2018 at 01:55:36 AM

A Big Thank You and Let's Go!
A Big Thank You and Let's Go!

First of all let me pass on my sincere Thanks to each and every Backer that showed up for us in this very interesting campaign.  This was not my first rodeo but often it felt like it was!  Through a lot of ups and downs we finally got to where I anticipated we would get in the long run.  

Second I would be very remiss not to thank some SuperBackers in my book for their constant belief, encouragement, help, assistance, advice and sometime outright cheerleading during this campaign:  Alex, Joshua and ever inquisitive Dunbruha!

Seriously thank you to one and all.  

I hope I did not scare anyone by going quiet the last 48 hours as I was loathe not to jinx anything as it seemed I did every time I posted an update or updated the project page.

With that being said I would like to share my thoughts on Kickstarter and the future for Journey To The Overland.

First of all I think it is evident to many small content creators that Kickstarter has changed and unless you bring a large and enthusiastic following with you getting funded for any significant project on Kickstarter today (i.e. 10K or more; pledges of $80 and up) is more unlikely than so.  I believe this is for two reasons.  1.) The bar has been raised quite significantly for Kickstarter these days.  It is no longer sufficient to merely present a list of hoped for stretch goals, Backers want to see actual content and more and more often this has to be content that adds real "value" to the pledge not just an item of appreciation, recognition or perk.  As a SuperBacker myself I understand this.  But where I try to differ is that what I expect of a large corporate content creator like Wizards of the Coast or Fantasy Flight totally differ from what I expect of small content creators trying to bring something truly new and unique to the hobby.  Unfortunately because of the amount of money the typical Backer spends on Kickstarter projects these days the gap in expectation between the two has almost disappeared.  Which brings me to the second and largest concern I have with Kickstarter going forward.  2.) Too many corporate releases being funded through Kickstarter.  When Kickstarter was first conceived it was to fund those things that could not feasibly be produced and manufactured using traditional revenue.  In the board game field for instance this typically meant games with lots of miniatures.  At first these games would be sold for their usual market price of between $60 and $75 and then you would get miniatures added through stretch goals.  Today these projects start at between $125 and $140 and what these companies have started doing is actually quite shrewd.

So let's say I make a board game and it will come with 50 miniatures.  But I intend to Kickstart it.  So I put it up and say it comes with 30 miniatures.  Then what I do is add 1 miniature for the next twenty stretch goals!  This works like a charm.  Backers flood in and go into a frenzy to unlock one new $3.00 miniature by raising 10K or 20K more dollars for each one.  

Now all things being equal anyone could do that.  And you will see smaller creators try to emulate this funding scheme.  But here is where it falls apart.  With so many large corporations using Kickstarter now as their "first" and sometimes "only" platform like Batman: Gotham City Chronicles, Backers don't have an extra $100 to support an indie concept that may or may not get made or at the very least get delayed or scaled down.  And these large corporate creators are not only doing 'one' large Kickstarter a year.  Which the platform could absorb they are doing two or three a year!  Which is why by March of each year there is no room for anyone else looking to launch to get a month to themselves.  Since in order to get two or even three Kickstarters ran a year a company would have to do one in March, then again around July and then October or November.  It would be bad enough if only one large company was doing this but today I know of at least four that use this cycle:  CMON, Mantic, Mythic, Monolith, and Riverhorse!  That's five but Mythic and Monolith just split from one Kickstarter entity.  (CMON alone has launched 30 Kickstarters since 2011 or over 4 per year).  Unfortunately as more and more new companies have success this trend will only grow.  Companies behind games like Unbroken, HexploreIt and Arena: The Contest will use funds from those games to fund more games and launch more Kickstarters!

With that being said, I believe more and more small content creators like myself will have to move to platforms like Indiegogo.  In the past Indiegogo was not as appealing as Kickstarter because the Kickstarter platform itself is still the single largest source of pledges for a Kickstarter campaign.  That was not the case with Indiegogo where you really needed to push Backers to your project.  Over the years however that has changed a lot and now Indiegogo has its own loyal brand of crowdfunders who specifically look for the 'more indie' content that is funded on Indiegogo.  Also Indiegogo eliminates one of the worst aspects of Kickstarter to a content creator - canceled pledges!  This campaign took big and repeated hits from canceled pledges.  Which is understandable.  $99 is a lot of money no matter what you are pledging for.  But with Indiegogo you can still cancel your pledge but pledges are 'funded' every two weeks so the content creator has a chance to 'harvest' some of those early pledges and sort of 'bank' them.  Plus once a Backer has actually paid for something the incentive to cancel it actually goes away since its paid for now.  

I would like to say that I don't expect to do anymore Kickstarters for Journey To The Overland.  But I cannot predict the future so I won't say that.  I will say my next crowdfunding campaign will be on Indiegogo.  While there is clearly not the opportunity to raise the kind of funds on Indiegogo that you can raise on Kickstarter if you are offering a product that only needs $5000 to $6000 to get created Indiegogo is more than adequate to get funding for it if there is any interest.  Many of the items bundled in this Kickstarter could probably have gotten funded separately for $3500 to $5000 on Indiegogo like the JTO Townscape, The Expansions, and even the Hardcover Rulebook by itself.  So I will definitely be breaking future expansions, modules, maps and miniatures for the game down into 'one-shot' funding campaigns that will have much smaller funding goals and be much shorter.  

But all that is for tomorrow.  Today I thank you all and look forward to working on getting you everything unlocked in this campaign within the times stated.  Speaking of timing, based on past experience I tried to really "overestimate" the time it would take to get a lot of this out.  I hope to give more accurate time frames in the week ahead.  As it is I think I can get everything done and out myself by the end of the year.  But I have been approached by some Chinese manufacturers who are able to do the game, box and components all in house.  This would greatly improve the quality and packaging of the game but would also increase the time closer to those dates given in the campaign.  I have really been proud that to date Journey To The Overland has been 90% made in America (I think IngramSpark who does my rulebook is in England).  But a lot of Kickstarter creators have used this Chinese company and I have been impressed for the most part with the quality and speed of their work.  But we will see.  Journey To The Overland is somewhat unique in that the rulebook is much larger and more detailed than anything you would get in a board game so that may be a problem.  Also we use a map not a board so that may be a problem.  But as those of you who already have a copy of the game can see I am more than capable of getting it out on my own.

Take care and God Bless!

And Take The Journey Alone!

ARTIST PROFILE: LUIS CARLOS ROMANOS
about 6 years ago – Sun, Apr 15, 2018 at 10:33:45 AM

Welcome to another 'pitch free' Sunday where I try to relax and give you guys some background information on me, the game and all of its artists and contributors.

When I first decided to try and self publish Journey To The Overland the one glaring thing I did not have was an image or concept that would readily define the game and its setting.  Having grown up playing (or at least buying) role playing games every game that made a significant mark in the hobby had an iconic image associated with it.

Now this is more than just a piece of art, although it very often is a piece of art.  But for instances Dungeons and Dragons (at least by my time) had the knight facing the Red Dragon!

Red Box D&D!
Red Box D&D!

 Dragonquest had the Barbarian holding the dragon's head!

Dragonquest!
Dragonquest!

 Traveller had the cool ship taking fire!

Traveller
Traveller

 And Gamma World had some real LSD stuff  going on!!!!!

Gamma World!
Gamma World!

I wanted the same for Journey To The Overland (well not the LSD part).  Not just a piece of cover art but an iconic image that would be associated with the game far into the future.  So when I contacted artist Luis Carlos Romanos about doing a cover for Journey To The Overland I gave him the scene I was looking for and nothing else figuring if it didn't quite fit I could always use it inside the rulebook somewhere.  

To my delight the very first sketch I got back from Luis felt to me as if it had been torn from the pages of the book itself!  

JTO concept sketch!
JTO concept sketch!

That would be followed by a color scheme that was part RPG and part board game like the game itself.  

Journey To The Overland!
Journey To The Overland!

Since that day I have never looked back from Luis' vision and every piece of art I use in the game has to match the tone and feel for the game that Luis set for it in his iconic cover art.

Luis Romanos is a native of La Rioja, Spain and has been doing art for at least ten years.  He likes rock music and Alfred Hitchcock stories, his favorite cartoon character is "cow and chicken", he loves playing Mario on his Playstation and one of his favorite bands is the Beatles,   He drinks coffee!

Luis has worked in every field of art from video game animation, book art, story boards and board game art.  

He maintains a very cool blog at estudioromanos.blogspot.com

Luis Carlos Romanos
Luis Carlos Romanos
The Wooddam Forest by L. Carlos Romanos!
The Wooddam Forest by L. Carlos Romanos!

Salud!

Some Housekeeping and a Close Up Look at the JTO Townscape
about 6 years ago – Fri, Apr 13, 2018 at 07:42:45 PM

Hail Journeymen, 

 As we close in on the end of a very long campaign first of all I want to pass on my sincere thanks to all of you intrepid travelers who have hung in there all this time. We will see how this all finishes up but hopefully we will remain funded and have a lot more updates of works in progress to share with you all. 

 As I have tried to document throughout the Kickstarter I have already started working on everything in the campaign and by time it ends it is my hope with the exception of one or two modules to be able to start proofing and redoing the final layout of a lot of those items. 

 The Hardcover Rulebook is coming along wonderfully (if I can stop adding stuff to it!) and when it is ready for proofing if my current proof reader is unavailable I will be asking for any Backers willing to volunteer and look it over. Not that it is required but it will help speed up getting it to layout. 

 Secondly, I have updated ALL the Stretch Goals and the project page to better reflect the pace of the campaign. Essentially we only have $500 increments for the time being so if we get a little push a lot of Stretch Goals can get unlocked quickly. I also cleared up what the NextGen Pledges already include as it was admittedly a little unclear so I expected a drop in pledges as people removed ADD ONS that were already included in the pledge. NO problem with that whatsoever! 

I really want to keep value in that pledge so I leaned toward unlocking something even if it was previously a ways off from being unlocked. 

So that is pretty much all the housekeeping and unfortunately I have no more big finales planned so as I said we will see where we end up. Speaking of (a not so) big finale I have put up a video showing some printed versions of the JTO Townscape buildings. These were all printed through Shapeways so they accurately reflect what yours would look like should you be inclined to add the STL's to any pledge. I know these did not go over well at all but nonetheless they exist and I like them so I thought I would do the video.

We made the NEWS!
about 6 years ago – Thu, Apr 12, 2018 at 07:21:25 PM

Well not actually but a friend of the campaign, Freelance Entertainment reporter Calvin Daniels has done up a nice article and interview on Journey To The Overland for several of the online news outlets that he writes for.  The image below will take you to the one posted at First Comic News!

First Comic News
First Comic News

He also submitted it to http://www.everythingboardgames.com/ and http://www.saskgames.com/ a Canadian ezine!

Finally, as we approach the last six days of the Kickstarter I hope to get more shots of a lot of the work in progress on the campaign.  I have not decided whether to show them as ADD ONS or simply works in progress but I'll get something up even if its a little rough.

In the meantime I got my "prototype" copies of three of the supplements in today to start proofing and editing!  Woooohoooo!  I love to see parts of this game come to life!

The Arena, Scenario Book and Bounty Hunter Supplements
The Arena, Scenario Book and Bounty Hunter Supplements

Salud!

More Art and Other Odds and Ends!
about 6 years ago – Tue, Apr 10, 2018 at 12:25:15 AM

Good morning Journeymen,

I hope everyone had a good weekend.  I spent Saturday at my Alma mater in East Lansing, MIchigan so was unable to do an update.  As I prefer not to sell to people on Sunday I decided to hold the update for this morning.

That being said I see we had an "interesting" ride over the weekend!  Have no idea what that was all about but we press on.

I don't really have anything new for this update, sort of just checking in so I thought I would show a piece of art I got from one of my artists the other day.  I had hoped to show you guys a lot more of what I have people working on in the background even as the campaign comes to an end but unfortunately artists work at their own pace and it seems this is all I'm going to get over these 30 days. 

Still a nice dragon scene always entertains!

Valron returns!
Valron returns!

Other than that I hope to get up some graphics in the next day or two of some of the other supplements, modules, add ons and miniatures that will be available in the BackerKit when the campaign closes.  This is all the stuff that never got unlocked in this campaign but was unlocked previously.  You will be able to add any of this in the BackerKit a la carte!

Take Care and Salud!

Oh yeah, and finally I have put up a series of videos doing what I call an "OSR" review of Journey To The Overland.  Basically going page by page through the current rule book and discussing the background and game play.  No big revelations but it does show more of the rule book than the sample on the project page.  So maybe its something that will hold you over while we conclude the last few days of the campaign.